![Tick](/jpAdminPlugin/images/tick.png) |
Action Mechanics Facet |
.../uri/VGMSmechanics/1001 |
Published |
2016-06-03 19:59 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Conflict Resolution Mechanics Facet |
.../uri/VGMSmechanics/1002 |
Published |
2016-06-03 19:59 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Environmental Mechanics Facet |
.../uri/VGMSmechanics/1003 |
Published |
2016-06-03 19:59 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Game Objectives Facet |
.../uri/VGMSmechanics/1004 |
Published |
2016-06-03 20:00 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Kinetic Mechanics Facet |
.../uri/VGMSmechanics/1005 |
Published |
2016-06-03 20:01 |
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Logical Mechanics Facet |
.../uri/VGMSmechanics/1006 |
Published |
2016-06-03 20:04 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Meta-Gaming Facet |
.../uri/VGMSmechanics/1007 |
Published |
2016-06-03 20:06 |
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Movement Mechanics Facet |
.../uri/VGMSmechanics/1008 |
Published |
2016-06-03 20:06 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Resource Mechanics |
.../uri/VGMSmechanics/1009 |
Published |
2016-06-03 20:08 |
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![Tick](/jpAdminPlugin/images/tick.png) |
Simulation Mechanics Facet |
.../uri/VGMSmechanics/1010 |
Published |
2016-06-03 20:08 |
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