| OLAC's Videogame Genre Form Terms |
Political video games |
http://metadataregistry.org/uri/olac/1064 |
has broader |
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| OLAC's Videogame Genre Form Terms |
Sports video games |
http://metadataregistry.org/uri/olac/1059 |
has narrower |
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| OLAC's Videogame Genre Form Terms |
Racing video games |
http://metadataregistry.org/uri/olac/1065 |
has broader |
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| OLAC's Videogame Genre Form Terms |
Shooter video games |
http://metadataregistry.org/uri/olac/1062 |
has narrower |
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| OLAC's Videogame Genre Form Terms |
Shoot 'em up video games |
http://metadataregistry.org/uri/olac/1063 |
has broader |
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| OLAC's Videogame Genre Form Terms |
3D video games |
Video games in which the game space is presented in three dimensions, “in which the player’s eyes are “tricked” into perceiving depth in the image.” |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
4X video games |
Video games in which the player is in the role of world leader and gameplay focuses on world or empire building. 4X (eXploration, eXpansion, eXploitation, and eXtermination) games require elements of exploring, expanding, exploiting and extermination. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Action adventure video games |
Video games in which elements of the “action” and “adventure” genres are combined, such as highly kinesthetic gameplay, puzzle solving, and narrative richness. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Action video games |
Video games in which gameplay typically relies on “simulated violence or highly kinesthetic game play (or both) and generally lack[s] narrative depth.” |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Adventure video games |
Video games in which a story is experienced “through dialogue and puzzle solving. Gameplay mechanics emphasize decision over action.” |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Advergames (Video games) |
Video games in which commercial brands or products are central features of the game. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Arcade-style video games |
Video games in which the gameplay is very simple and similar to games found on coin-operated arcade machines. This term does not refer to arcade machines. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Artillery video games |
Video games in which players bombard their opponents with projectiles. The impact of the projectiles is determined by the angle, force, weapon, etc. selected by the player. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Brain training video games |
Video games in which “various puzzles, sums and reflex mini-games [...] serve to train and exercise the mind.” |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Beat 'em up video games |
Video games in which gameplay focuses on “hand to hand combat, sometimes allowing players to use parts of the environment as weapons.” Players often must engage with multiple enemies at one time to fight their way through levels. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Casual video games |
Casual games are video games developed for the mass consumer, even those who would not normally regards themselves as a ‘gamer.’ Casual games are fun, quick to access, easy to learn, and require no previous special video game skills, expertise or regular time commitment to play. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Construction and management simulation video games |
Video games in which players manage, build, and expand fictional projects or communities. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Detective and mystery video games |
Video games in which the player, in the role of detective (sometimes adapted from popular source material), collects or examines evidence or clues, in order to solve a crime or mystery. Also any game in which a mystery is the central element. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Dungeon crawl video games |
Video games in which the player moves through a dungeon-like environment, which may be procedurally-generated, usually facing simulated combat with monsters or other foes, solving puzzles, and looting treasure. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Educational video games |
Video games in which rules and game-play are designed, or can be considered, to support educational content and learning objectives. |
scope note |
en |