| OLAC's Videogame Genre Form Terms |
Music and rhythm video games |
Video games in which the player makes music or must operate at a certain beat or rhythm. Some music game might require actual music instruments or controller facsimiles (or singing) as input for the game. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Video games |
http://metadataregistry.org/uri/olac/1051 |
has narrower |
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| OLAC's Videogame Genre Form Terms |
Open world video games |
http://metadataregistry.org/uri/olac/1001 |
has broader |
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| OLAC's Videogame Genre Form Terms |
Open world video games |
Class here video games in which the player is given freedom of choice and action in achieving goals or objectives. Video games which allow players to set their own goals within the game are classed under Open-ended simulation games. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Open-ended simulation video games |
Video games which allow players to set their own goals within the game. Video games which give player(s) freedom of choice in where to go or what to do within the game to reach a specific goal or objective are classed under Open world video games. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Party video games |
Video games in which multiple players competitively play a series of minigames. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Persistent world video games |
Class here video games in which the world of the game continues to exist and develop whether players are present or not. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Pinball video games |
Video games that are played on a simulation pinball table and incorporate the use of balls, levers, and bumpers to play the game. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Platform video games |
Class here video games in which a player character must successfully jump from platform to platform and/or over obstacles. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Political video games |
Class here video games which present real-world situations in interactive form, enabling players to engage with contemporary issues. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Puzzle video games |
Class here video games which emphasize puzzle solving and test problem-solving skills including logic, pattern recognition, sequence solving, and word completion. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Quiz video games |
Video games which test the player on his knowledge of certain subjects or his ability to discover hidden words or pictures. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Racing video games |
Video games which depict players racing other players, or the clock. Racing can be done in vehicles, on mounts, on foot or in completely abstract graphics. Games within this genre have racing/driving for the majority of the game, not just as a short sequence. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Roguelike video games |
Video games in which players crawl through a randomized dungeon by navigating procedurally generated game levels. In most of these games if the player dies they cannot reload earlier save games (permadeath) and must start anew. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Role playing video games |
Video games in which a player controls one or more characters in a fictional universe and leads the characters through a story, enhancing that character's abilities, skills, gear, and strength along the way. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Shoot 'em up video games |
Video games in which the player controls a character (most commonly an aircraft) that must defend itself against large amounts of enemies by shooting at them, usually from a top down or side on perspective set against a scrolling background while enemies and projectiles fly at them. Do not include games that restrict the player’s movement on screen or that do not feature scrolling backgrounds; class these instead in the broader Shooter video games genre. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Shooter video games |
Video games in which the primary mode of gameplay is to shoot at enemies with projectiles. Can be from any perspective. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Simulation video games |
Video games in which real life situations and conditions are simulated. The antithesis of a simulation game would be the arcade video game, which eschews real world modeling for gameplay purposes. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Sports video games |
Video games in which sports are simulated. Include here video games that depict sports without an analogue in the real world. Do not include video games based on Pong; class those with Arcade video games. |
scope note |
en |
| OLAC's Videogame Genre Form Terms |
Strategy video games |
Video games in which the player uses tactics and manages resources and units, usually in games of combat against one or more opponents, which can be either other players or controlled by the game itself. |
scope note |
en |