comment |
English |
Determine the manner in which the character progresses through the video game. "Linear" means there is one general path from the beginning to the end. "Branching" means the play progresses through a branching tree of options, or players may choose which branch(es) to complete the video game in an order they choose. "Open world" means the player has great agency to explore the game world freely and progress at their own pace. Record "other" for types of progression not outlines above. |
Published |
25 April 2016 20:10 |
IrisLux |
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description |
English |
A description of how the player progresses or advances through the game. |
Published |
25 April 2016 20:10 |
IrisLux |
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domain |
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http://metadataregistry.org/uri/schema/VGMS/100003 |
Published |
28 November 2016 19:11 |
wainer |
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label |
English |
progression |
Published |
25 April 2016 20:10 |
IrisLux |
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lexicalAlias |
English |
http://metadataregistry.org/uri/schema/VGMS/progression/.en |
Published |
28 November 2016 19:11 |
wainer |
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name |
English |
progression |
Published |
25 April 2016 20:10 |
IrisLux |
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note |
English |
Examples: Super Mario Brothers – linear; MegaMan – branching; Skyrim – open world. |
Published |
28 November 2016 19:11 |
wainer |
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status |
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Published |
Published |
28 November 2016 19:11 |
wainer |
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type |
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property |
Published |
25 April 2016 20:10 |
IrisLux |
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uri |
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http://metadataregistry.org/uri/schema/VGMS/100040 |
Published |
25 April 2016 20:10 |
IrisLux |
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