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29 November 2016 22:23
wainer
29 November 2016 22:29
wainer

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pacing
pacing
The methods by which time passes in the video game and/or manner in which events take place.
[R]. Determine the pacing information from the CSI. This information will most likely come from firsthand experience of gameplay. If firsthand experience is not possible, consult secondary sources. When applicable, determine the pacing information for each of the following three attributes: battle system, in-game clock and time manipulation.
property
 
Published
English
Example: Final Fantasy: Lightning Returns: Battle system - real-time, In-game clock - continuous, Time manipulation - Y.