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Element Sets:
VGMS (Video Game Metadata Schema)
Elements:
pacing
Detail
Statements
History
Metadata
Date Created:
29 November 2016 22:23
Created by:
wainer
Last Updated:
29 November 2016 22:29
Last Updated by:
wainer
Detail
Canonical URI:
http://metadataregistry.org/uri/schema/VGMS/100206
(RDF)
Label:
pacing
Name:
pacing
Lexical Alias:
http://metadataregistry.org/uri/schema/VGMS/pacing.en
Description:
The methods by which time passes in the video game and/or manner in which events take place.
Comment:
[R]. Determine the pacing information from the CSI. This information will most likely come from firsthand experience of gameplay. If firsthand experience is not possible, consult secondary sources. When applicable, determine the pacing information for each of the following three attributes: battle system, in-game clock and time manipulation.
Type:
property
Parent:
has related manifestation
Domain:
Game
Range:
Status:
Published
Language:
English
Note:
Example: Final Fantasy: Lightning Returns: Battle system - real-time, In-game clock - continuous, Time manipulation - Y.
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